<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39411 >
Due to a bug where sheight is not fetched before a sprite but after, gov sprites can show up misaligned. Mystery why this doesn't happen with default ruleset. It does show up with ancients modpack 2.1.0-1 and ampcients tileset. What it looks like: Gov icon on a tech is drawn too high, so that it sits at text height, halfway out of the box. The patch is to get_sprite_dimensions before canvas_draw_sprite_full, which was probably intended all the time. Patch against S2_1, r13006, this is a bug fix that should go into the branch and trunk I hope
Index: client/reqtree.c =================================================================== --- client/reqtree.c (revision 13006) +++ client/reqtree.c (arbetskopia) @@ -967,12 +967,12 @@ if (preq->source.type == REQ_TECH && preq->source.value.tech == node->tech) { sprite = get_government_sprite(tileset, gov); + get_sprite_dimensions(sprite, &swidth, &sheight); canvas_put_sprite_full(pcanvas, icon_startx, starty + text_h + 4 + (height - text_h - 4 - sheight) / 2, sprite); - get_sprite_dimensions(sprite, &swidth, &sheight); icon_startx += swidth + 2; } } requirement_vector_iterate_end;
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