<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39534 >
I propose that Diplomat/Spy abilities be split up into more flags,
each one handling some special ability - Seeing inside a city, bribing
a unit, poisoning a city, bribing a city, establishing an embassy,
stealing a tech, sabotaging an improvement etc.
To keep config files manageable and backwards compatible, the
traditional Diplomat & Spy flags can become macros that expand out
to the new subset of Flags, or however the config parser would best
The reason for this is to allow rndCiv & modpack authors to create new
units, that aren't just Diplomats with new names.
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