<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39534 >


I propose that Diplomat/Spy abilities be split up into more flags,
each one handling some special ability - Seeing inside a city, bribing
a unit, poisoning a city, bribing a city, establishing an embassy, 
stealing a tech, sabotaging an improvement etc.

To keep config files manageable and backwards compatible, the
traditional Diplomat & Spy flags can become macros that expand out
to the new subset of Flags, or however the config parser would best
handle this.

The reason for this is to allow rndCiv & modpack authors to create new
units, that aren't just Diplomats with new names.


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