<URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558 >

On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 21/03/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> >
> > If the player list is full (all player and pirate slots full) the client 
> > may crash during automove phase.  This is caused by the server reporting 
> > phase 32 (which is invalid).
>
>  So far I have been unable to reproduce this. Found no errors by
> looking server sources either.

 #39392 could explain this.

 Making packet validity checks is still not bad idea - patches sent
earlier should go in.


 - ML



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