<URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > On 21/03/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > > > If the player list is full (all player and pirate slots full) the client > > may crash during automove phase. This is caused by the server reporting > > phase 32 (which is invalid). > > So far I have been unable to reproduce this. Found no errors by > looking server sources either. #39392 could explain this. Making packet validity checks is still not bad idea - patches sent earlier should go in. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev