<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 >
Looks just great Daniel ! The SDL windows and dialog panels are confined looking because they were made to work on PDA and small screen devices (that's what I've been told). Le 5 sept. 07 à 09:56, Daniel Markstedt a écrit : > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 > > > The SDL client's city dialog is very cramped IMO. Especially the city > map is squeezed into its little box and doesn't look good at all with > many tilesets (with Amplio it's very small and difficult to read and > with Trident it overflows its boundaries.) > > Therefore I suggest breaking up the various panels that make up the > dialog and spread them around a complete world view with the city in > focus. Attached is a (very quick and dirty) mockup of how it could > look. > > Such a dialog would make it easier to manage workers on the fields, as > well as giving a better overview of the surroundings even when in the > city dialog. > > Civ2: Test of Time has a similar setup. See this screenshot for > example: http://users.tpg.com.au/jpwbeest/images/CityScreen.png > > ~Daniel > > <sdl_cityscreen_mockup.jpg> > _______________________________________________ > Freeciv-dev mailing list > Freeciv-dev@gna.org > https://mail.gna.org/listinfo/freeciv-dev _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev