<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 >

Looks just great Daniel !
The SDL windows and dialog panels are confined looking because they  
were made to work on PDA and small screen devices (that's what I've  
been told).

Le 5 sept. 07 à 09:56, Daniel Markstedt a écrit :

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39670 >
>
> The SDL client's city dialog is very cramped IMO. Especially the city
> map is squeezed into its little box and doesn't look good at all with
> many tilesets (with Amplio it's very small and difficult to read and
> with Trident it overflows its boundaries.)
>
> Therefore I suggest breaking up the various panels that make up the
> dialog and spread them around a complete world view with the city in
> focus. Attached is a (very quick and dirty) mockup of how it could
> look.
>
> Such a dialog would make it easier to manage workers on the fields, as
> well as giving a better overview of the surroundings even when in the
> city dialog.
>
> Civ2: Test of Time has a similar setup. See this screenshot for
> example: http://users.tpg.com.au/jpwbeest/images/CityScreen.png
>
>  ~Daniel
>
> <sdl_cityscreen_mockup.jpg>
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