<URL: http://bugs.freeciv.org/Ticket/Display.html?id=22484 >
> [EMAIL PROTECTED] - Mar. Oct. 17 12:05:36 2006]:
> I dont know if this has been reported yet; but there is
> a high chance (as usual it is not completely deterministic)
> that the civclient of the 2.1.0-beta2 version crashes when
> the timeout forces a new turn while the player is planing
> a goto move.
> If needed, I could try to get a core dump in our next
> LAN session (tomorrow). It usualy happens a couple of
> times per game.
I seems exactly linked with PR#15854.
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