<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
On 05/09/07, Pepeto _ wrote:
>
> It occurs when the server wake up an unit (which was sentried) whereas
> you are selecting a destination for an other unit.
Patch
> The client crashes every time a enemy unit moves.
Most enemy moves are not causing focus changes...
Still, how usable goto is if hover is often automatically canceled
when you try to setup it? I don't see better solution available soon,
so this just replaces crash with hover cancel.
- ML
diff -Nurd -X.diff_ignore freeciv/client/control.c freeciv/client/control.c
--- freeciv/client/control.c 2007-09-02 05:15:11.000000000 +0300
+++ freeciv/client/control.c 2007-09-09 01:36:49.000000000 +0300
@@ -255,6 +255,8 @@
**************************************************************************/
void set_unit_focus(struct unit *punit)
{
+ bool focus_changed = FALSE;
+
if (punit && game.player_ptr && punit->owner != game.player_ptr) {
/* Callers should make sure this never happens. */
return;
@@ -266,6 +268,7 @@
if (!(get_num_units_in_focus() == 1
&& punit == unit_list_get(get_units_in_focus(), 0))) {
store_focus();
+ focus_changed = TRUE;
}
/* Redraw the old focus unit (to fix blinking or remove the selection
@@ -302,6 +305,10 @@
}
}
+ if (focus_changed) {
+ set_hover_state(NULL, HOVER_NONE, ACTIVITY_LAST, ORDER_LAST);
+ }
+
update_unit_info_label(pfocus_units);
update_menus();
}
@@ -322,6 +329,13 @@
return;
}
+ /* Can't change list of focused units when there is already
+ * set of goto lines calculated. */
+ assert(hover_state == HOVER_NONE);
+ if (hover_state != HOVER_NONE) {
+ return;
+ }
+
unit_list_append(pfocus_units, punit);
punit->focus_status = FOCUS_AVAIL;
refresh_unit_mapcanvas(punit, punit->tile, TRUE, FALSE);
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