<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18888 >
> [EMAIL PROTECTED] - Tue Aug 01 18:11:27 2006]: > > Jason Short wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18888 > > > > >>[EMAIL PROTECTED] - Sun Jul 23 21:22:28 2006]: > >> > >>Hello. > >> > >>I can change terrain like Desert/Oil to Plains/Oil, but on plains only > >>availible Wheat or Bisons(like in 2.0.8). > >>Or may thats new feature? > > It's not exactly a feature, but it's not exactly a bug either. In the > > old system you could transform desert/oil to plains/bison, quite > > illogical. Now (as a side effect of a more generalized terrain system) > > you can convert desert/oil to plains/oil. I tend to think the new > > system is more logical, but it does lead to some completely illogical > > combinations like ocean/buffalo or mountains/whale is you try hard enough. > So solution should be: if you transfer swamp/peat to ocean/(some > resource) this resource should be lost and result will be: ocean/(nothing). > > Bye. > Taras. > > > I agree that this would be the ideal effect. You should be prepared to sacrifice specials if you're going to muck around modifying the natural terrain. ~Daniel _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
