<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18888 >

> [EMAIL PROTECTED] - Tue Aug 01 18:11:27 2006]:
> 
> Jason Short wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18888 >
> > 
> >>[EMAIL PROTECTED] - Sun Jul 23 21:22:28 2006]:
> >>
> >>Hello.
> >>
> >>I can change terrain like Desert/Oil to Plains/Oil, but on plains only
> >>availible Wheat or Bisons(like in 2.0.8).
> >>Or may thats new feature?
> > It's not exactly a feature, but it's not exactly a bug either.  In the
> > old system you could transform desert/oil to plains/bison, quite
> > illogical.  Now (as a side effect of a more generalized terrain system)
> > you can convert desert/oil to plains/oil.  I tend to think the new
> > system is more logical, but it does lead to some completely illogical
> > combinations like ocean/buffalo or mountains/whale is you try hard
enough.
> So solution should be: if you transfer swamp/peat to ocean/(some
> resource) this resource should be lost and result will be:
ocean/(nothing).
> 
> Bye.
> Taras.
> 
> 
> 

I agree that this would be the ideal effect. You should be prepared to
sacrifice specials if you're going to muck around modifying the natural
terrain.

 ~Daniel


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