<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 >
> [wsimpson - Mer. Oct. 10 21:22:15 2007]: > > You're correct, I was concentrating on the network and dialog > compatibility issues, and forgot to look at the cost itself. > > I don't think it should be saved at all! It really exists for > the client side, and I'm not sure it's needed there, either. > > Note that the incite code doesn't save the cost on the server > side. I'll make the bribe code match later tonight. > I totally agree with you. I think the incite cost was fixed earlier after someone saw that adding units in the city didn't increase the cost. _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
