<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 >

> [wsimpson - Mer. Oct. 10 21:22:15 2007]:
> 
> You're correct, I was concentrating on the network and dialog
> compatibility issues, and forgot to look at the cost itself.
> 
> I don't think it should be saved at all!  It really exists for
> the client side, and I'm not sure it's needed there, either.
> 
> Note that the incite code doesn't save the cost on the server
> side.  I'll make the bribe code match later tonight.
> 

I totally agree with you. I think the incite cost was fixed earlier
after someone saw that adding units in the city didn't increase the cost.


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