<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 >
S2_1 r13945: The goto code doesn't work well with helicopters. You're only ever allowed to use half of its remaining moves when issuing goto onto an unsafe tile. This makes sense for f.e. missiles, but in the case of a helicopter, it doesn't immediately crash but rather lose a small amount of HP. We could do one of two things: 1) Allow goto anywhere in any situation. Convenient, but may easily put inexperienced or inattentive players in a unrecoverable situation. 2) Allow goto anywhere in any situation until its health hits red, in the case the missile-like behaviour outlined above takes effect. Maybe too complex and bug-prone to implement? Certainly out of the scope for 2.1. ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev