<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13348 >
> [jdorje - Fri Nov 16 21:12:29 2007]:
> > [bhudson - Mon Jun 27 00:31:12 2005]:
Nice turnaround time :)
> Another effect is probably that if you do connect you complete your
> roads faster since you move and enter the road activity before road
> construction is calculated, thus not having to "waste" a turn to move
> between each road spot.
I don't see this behaviour -- the sequence is: turn starts, finish the
previous road, move, start the next road, turn ends. It could be that
with another client, you could sneak that hack in; I don't know the
serverside code well enough to tell.
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