<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13348 >
> [jdorje - Fri Nov 16 21:12:29 2007]: > > [bhudson - Mon Jun 27 00:31:12 2005]: Nice turnaround time :) > Another effect is probably that if you do connect you complete your > roads faster since you move and enter the road activity before road > construction is calculated, thus not having to "waste" a turn to move > between each road spot. I don't see this behaviour -- the sequence is: turn starts, finish the previous road, move, start the next road, turn ends. It could be that with another client, you could sneak that hack in; I don't know the serverside code well enough to tell. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev