<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40008 >
Agro Rachmatullah wrote: > However, the server sends Japanese message to all players (e.g., turn > X starts)! Which means it will irritate people that can't understand > Japanese. I also reported this problem in PR#39979, fixing the login messages. This will be released in 2.1.3. Other messages will have to wait for 2.2.0 or beyond, as they require extensive network packet format changes. > Every client should be able to report its preferred language to the > server. The server then should send messages with language appropriate > for each client, or if not possible, in English. > Your solution is not currently possible. Every client has the *.po files for all languages. All messages should be sent to every client in the (ASCII msgid) canonical form without translation. Each client translates to the appropriate local language. This will require a complete revision of the notify system, probably closely matching the event system (each notify message is usually followed by an event message). This requires the variable parameters to be sent to the client in a canonical form. Perhaps the systems can be merged. This also requires the unified object numbering system (PR#39476) and the struct universal revisions (PR#39515) be completed, started about 6 months ago.... To summarize: known problem, I'm working on it! I've spent the better part of 7 months cleaning up the translation code, beginning with PR#39383. Not what I'd intended to work on here (I was working on the new terrain), but there was such a mess, it was too hard to add new things properly. _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
