<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40075 >

Building another city in the same place after the first one was
destroyed should cause that to happen.

In that case you'd have to either update the client to tell it the new
city ID or (more likely) delete the old dummy city and then add the
new one.

Incidentally, is there a reason that pcity->id uses the idex
generator?  Why not just use the ptile->index as the city id?  Cities
can't ever move and there can't ever be more than once city on a
tile...right?

-jason



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