<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111 >
> [wsimpson - Sun Feb 24 12:55:07 2008]: > > Madeline Book wrote: > > Spies and diplomats do not have the Partial_Invis flag. > > This is a bug. These units should not show up until > adjacent to cities, and should be completely invisible to > passing units. I apologize for half-replying to this in the other ticket (PR#40110), I did not notice that you started a new ticket for it until after I had posted that reply. Anyway, for this rule change I would like to know your source (in what version of civ is that the case?), since in the default, civ1, and civ2 rulesets, diplomats and spies do not have Partial_Invis, and as far as I know they never did. Is this something in civ3? If so it would be nice to have this then in a civ3 ruleset (analogously to the civ1 and civ2 ruleset directories under data/) so that the expected behaviour (no "stealth") is preserved in the default ruleset. _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
