Murphy, Daniel wrote: > Dear Dev(s), > > Thank you so much for Freeciv! While I miss seeing the Colossus's feet when > I build it, it is a small concession to make for the REAL AI, beautiful > graphics, and faster gameplay. This was the quickest and most fun game of > Civ I have had in a long time. It is amazing! > > Two things came up while I was playing (civ1 ruleset):
The civ1 ruleset itself is a bit out of date and could easily have mistakes. To fix these mistakes we need confirmation of the way civ1 actually worked. I believe the main source for this generally is the civ1 manual. > 1) Catapult/Cannon and city walls - The help file says that only artillery > ignores city walls. Thus, I had a set of Veteran cannons that were getting > destroyed on about a 50/50 basis by fortified, veteran militia behind city > walls. As I recall in the real Civ1, catapults were a good weapon even > against walled cities. As it is, a fortified phalanx can hold a walled city > by itself pretty much up until the advent of artillery and aircraft. Is this > the proper impementation of city walls in a 1 hitpoint ruleset? Well, is that the way it worked in civ1? If not, how is civ1 different? > 2) I had trouble with "occupied" squares around cities. If an enemy unit was > on one of my production squares, obviously I couldn't produce. However, > after the unit left, the production square remained red. I had to occupy it > with one of my own units to "reclaim" the square, and even then if I left it > before assigning production to it, it would turn red again. The problem was > worse if an enemy city was built inside the production region. After > destroying the offending city, I had permanently lost access to that > production square. Is this right? That issue is with the core freeciv gameplay, not a civ1-specific issue. From your description it certainly sounds like freeciv isn't doing the right thing. What version are you using? -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev