<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40257 >
There was a forum post about some bugs in the civ2 ruleset regarding the fundamentalism government: http://forum.freeciv.org/viewtopic.php?p=20350 I have guessed at the required changes; they are in the attached patch. I am also including a small savegame that I used for cursory testing. Please if someone who understand the ruleset effects system have a look at the forum thread and the patch to see if the changes are all right. ---------------------------------------------------------------------- 毎日毎日同じなんだって
civ2_funda_test.sav.gz
Description: GNU Zip compressed data
diff --git a/data/civ2/effects.ruleset b/data/civ2/effects.ruleset
index 5f329b2..ff0fbdb 100644
--- a/data/civ2/effects.ruleset
+++ b/data/civ2/effects.ruleset
@@ -163,7 +163,7 @@ name = "Output_Waste"
value = 2
reqs =
{ "type", "name", "range"
- "Gov", "Republic", "Player"
+ "Gov", "Fundamentalism", "Player"
"OutputType", "Trade", "Local"
}
@@ -172,7 +172,7 @@ name = "Output_Waste_By_Distance"
value = 2
reqs =
{ "type", "name", "range"
- "Gov", "Republic", "Player"
+ "Gov", "Fundamentalism", "Player"
"OutputType", "Trade", "Local"
}
@@ -606,6 +606,14 @@ reqs =
"Gov", "Democracy", "Player"
}
+[effect_max_rates_6]
+name = "Max_Rates"
+value = 80
+reqs =
+ { "type", "name", "range"
+ "Gov", "Fundamentalism", "Player"
+ }
+
[effect_martial_law_each_0]
name = "Martial_Law_Each"
value = 1
@@ -1896,4 +1904,12 @@ value = -585
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
- }
+ }
+
+[effect_tithes_fundamentalism]
+name = "Happiness_To_Gold"
+value = 1
+reqs =
+ { "type", "name", "range"
+ "Gov", "Fundamentalism", "Player"
+ }
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