<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254 >
2008/5/30 Madeline Book:
> When a user connected to a server with some
> AI players created by aifill, they were attached
> to an existing AI player but AI mode was not
> reset. So when the game started the player's
> units moved on their own. This patch fixes that
> problem by cancelling AI mode in the attached
> player if AI mode is on and the server is in
> the pregame state.
I looked this problem too when I were working with the connectdialog
problems (still unsure what to do with the remaining patch I have)
I don't like how things are not symmetric. When human detach from
player, human -> ai toggle comes from client. Your patch makes the
opposite in the server side.
Not that I'm against your patch. IMHO these both toggles should
happen at server side.
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