<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254 >
2008/5/30 Madeline Book: > > When a user connected to a server with some > AI players created by aifill, they were attached > to an existing AI player but AI mode was not > reset. So when the game started the player's > units moved on their own. This patch fixes that > problem by cancelling AI mode in the attached > player if AI mode is on and the server is in > the pregame state. I looked this problem too when I were working with the connectdialog problems (still unsure what to do with the remaining patch I have) I don't like how things are not symmetric. When human detach from player, human -> ai toggle comes from client. Your patch makes the opposite in the server side. Not that I'm against your patch. IMHO these both toggles should happen at server side. - ML _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
