<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40338 >
Marko Lindqvist wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40338 > > > - This patch makes max size of freshwater lakes configurable. > Anything bigger than this is ocean, anything smaller is lake > - Fixed reversed logic > - Removed lakes from civ1 & civ2 rulesets, still present in default rules. > > Either lakes need to be removed from default ruleset too, or separate > graphics should be created for them. I'm in favor of keeping them as > separate terrain that does not have Whales around. > > > It seems that regenerate_water() is still not always used in initial > map generator. This patch can be tested by "Regenerate water" in > editor mode. - if (DEFAULT_LAKE_SEA_SIZE < ocean_sizes[-here] + if (terrain_control.lake_max_size >= ocean_sizes[-here] && num_laketypes > 0) { tile_change_terrain(ptile, lakes[myrand(num_laketypes)]); Isn't this check backwards? -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev