<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 >

2008/7/19 Jason Dorje Short <[EMAIL PROTECTED]>:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 >
>
> On 7/19/08, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>>
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 >
>>
>>  With altering movement phase can end being 32, causing crash in
>> client update_info_label(). Fix attached.
>
> I'm pretty sure that's intentional in the server.

 True, but it causes client crash due to illegal phase. Client cannot
handle 'between turns' -phase. In S2_2/TRUNK special handling for this
case should be added to client end. I'm not sure about S2_1. I need to
investigate more carefully how phase and turn states interact.

>  While the server is
> handling between-turn things, nobody gets to move, hence the phase is
> set to nobody (it could be -1 or game.nplayers).  Setting it to 0 is
> wrong as this will tell player 0 to go ahead and move which is not
> right at all.

 Note that 1) it's still between end turn and begin turn packets 2)
there is no start phase packet sent (illegal phase number just 'leaks'
to client side as part of game info structure)


 - ML



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