<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40399 >

While testing I found to my horror that that timeout
setting behaviour has been changed in 2.1+ to only
take effect after the turn changes. This is very very
bad for multiplayer games, since often a turn needs
to be extended immediately to handle something (e.g.
a player connection is lost, or someone needs a pause
due to the telephone, etc.).

I strongly suggest that this behaviour be changed back
to how it worked in 2.0.


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