<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40530 >
Relaying a bug report posted to freeciv-dev: [Julian Marchant <[EMAIL PROTECTED]> - Wed, 15 Oct 2008 19:24:28 -0400]: > I have encountered the same bug in the stable 2.1 > version. I have attached a screenshot so you can see what > it looked like (mostly for the error message). > > It happened, as you may notice from the screenshot, when I > invaded a city with a marine, when the city was popping up > (since it was now my own). > > The error message was, word for word: Assertion failed! > > Program: C:\Program Files\Freeciv-2.1.6-gtk2\civclient.exe > File: city.c Line: 553 > > Expression: NULL != pcity && NULL != pcity->owner > > For information on how your program can cause an assertion > failure, see the Visual C++ documentation on asserts > > I was using Windows. > > On a side note, is this game seriously written in Visual > C++? I would never expect a Microsoft error message to > be so detailed! (usually it's no better than "Sorry, > the application has an error, so we have to close it!") I tried to reproduce this bug in S2_2 by creating an enemy city and transport+marine under my player in the editor, then enabling "popup city dialog for new cities" and capturing the city (after some turns). The assertion was not triggered fortunately, so either I have used the wrong steps or this bug is only present in the 2.1 version used by the reporter. ----------------------------------------------------------------------- 私は南極大陸にある中継所へ追放された。 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev