<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 >
On Wed, Dec 10, 2008 at 10:59 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 > > > Offhand I recall the major issue with this was the AI, which would > persistently waste units attacking while tired and without chance of > victory. However you'd think the AI would do success-chance > calculations which would include the tiredness penalty...? But I'd > suggest checking it out and see if there are indeed problems there. Nope, it wasn't the AI this time. And why guess, when you can check the commit log? ;-) r11769 | per | 2006-03-11 14:51:08 +0100 (Sat, 11 Mar 2006) | 6 lines Remove the concept of unit exhaustion when less than 1 movement point left, and the unused IgTired unit flag. This led to a number of players to conclude that there had to be something wrong with the combat calculations in Freeciv, as there was a lack of indicators of this behaviour. See discussion in PR#15809. - Per _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev