<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40767 >
As per discussion in #40758 I am starting a new ticket
for this issue.
-----------------------------------------------------------------------
きっちりかっちりしなさい。
Index: server/ruleset.c
===================================================================
--- server/ruleset.c (revision 15611)
+++ server/ruleset.c (working copy)
@@ -69,10 +69,6 @@
#define UNIT_CLASS_SECTION_PREFIX "unitclass_"
#define UNIT_SECTION_PREFIX "unit_"
-/* savegame conversion: resource identifiers */
-char *update22one = NULL;
-char *update22two = NULL;
-
static const char name_too_long[] = "Name \"%s\" too long; truncating.";
#define check_name(name) (check_strlen(name, MAX_LEN_NAME, name_too_long))
#define name_strlcpy(dst, src) \
@@ -1622,16 +1618,6 @@
}
game.control.resource_count = nval;
- if (update22one) {
- free(update22one);
- }
- update22one = fc_calloc(nval, sizeof(char));
-
- if (update22two) {
- free(update22two);
- }
- update22two = fc_calloc(nval, sizeof(char));
-
/* avoid re-reading files */
if (resource_sections) {
free(resource_sections);
@@ -1932,33 +1918,6 @@
}
}
- update22one[i]
- = secfile_lookup_str_default(file, identifier,
- "%s.update22one", rsection)[0];
- if (RESOURCE_NULL_IDENTIFIER == update22one[i]) {
- ruleset_error(LOG_ERROR, "\"%s\" [%s] update22one missing value.",
- filename, rsection);
- }
- if (RESOURCE_NONE_IDENTIFIER == update22one[i]) {
- ruleset_error(LOG_ERROR,
- "\"%s\" [%s] cannot use '%c' as an identifier;"
- " it is reserved.",
- filename, rsection, update22one[i]);
- }
-
- update22two[i]
- = secfile_lookup_str_default(file, identifier,
- "%s.update22two", rsection)[0];
- if (RESOURCE_NULL_IDENTIFIER == update22two[i]) {
- ruleset_error(LOG_ERROR, "\"%s\" [%s] update22two missing value.",
- filename, rsection);
- }
- if (RESOURCE_NONE_IDENTIFIER == update22two[i]) {
- ruleset_error(LOG_ERROR,
- "\"%s\" [%s] cannot use '%c' as an identifier;"
- " it is reserved.",
- filename, rsection, update22two[i]);
- }
} resource_type_iterate_end;
/* base details */
Index: server/ruleset.h
===================================================================
--- server/ruleset.h (revision 15611)
+++ server/ruleset.h (working copy)
@@ -15,10 +15,6 @@
struct conn_list;
-/* savegame conversion: resource identifiers */
-extern char *update22one;
-extern char *update22two;
-
/* functions */
void load_rulesets(void);
void send_rulesets(struct conn_list *dest);
Index: server/savegame.c
===================================================================
--- server/savegame.c (revision 15611)
+++ server/savegame.c (working copy)
@@ -914,28 +914,6 @@
}
/****************************************************************************
- Convert an older resource into the current value.
-****************************************************************************/
-static struct resource *update22_resource(char c)
-{
- /* Different rulesets had different resources. */
- if (strcmp(game.rulesetdir, "civ1") == 0) {
- resource_type_iterate(presource) {
- if (update22one[resource_index(presource)] == c) {
- return presource;
- }
- } resource_type_iterate_end;
- } else {
- resource_type_iterate(presource) {
- if (update22two[resource_index(presource)] == c) {
- return presource;
- }
- } resource_type_iterate_end;
- }
- return NULL;
-}
-
-/****************************************************************************
Return the resource for the given identifier.
****************************************************************************/
static struct resource *identifier_to_resource(char c)
@@ -945,9 +923,6 @@
|| c == RESOURCE_NONE_IDENTIFIER) {
return NULL;
}
- if (20199 > game.version) {
- return update22_resource(c);
- }
return find_resource_by_identifier(c);
}
Index: data/default/terrain.ruleset
===================================================================
--- data/default/terrain.ruleset (revision 15611)
+++ data/default/terrain.ruleset (working copy)
@@ -674,8 +674,6 @@
; identifier = single-character identifier used in savegames. This
; must be unique for each resource, and changing it will
; break savegame compatibility.
-; update22one = single-character identifier in < 2.2 civ1 savegames.
-; update22two = single-character identifier in < 2.2 civ2 savegames.
; food = increased food production
; shield = increased shield production
; trade = increased trade production
@@ -685,7 +683,6 @@
graphic = "ts.gold"
graphic_alt = "-"
identifier = "$"
-update22one = "H"
trade = 6
# glacier, hills, mountains.
@@ -701,8 +698,7 @@
name = _("?animals:Game")
graphic = "ts.tundra_game"
graphic_alt = "-"
-identifier = "A"
-update22two = "e"
+identifier = "e"
food = 2
shield = 1
# tundra.
@@ -711,8 +707,7 @@
name = _("Furs")
graphic = "ts.furs"
graphic_alt = "-"
-identifier = "b"
-update22two = "u"
+identifier = "u"
food = 1
trade = 3
# tundra-only (beaver pelts).
@@ -721,8 +716,7 @@
name = _("Coal")
graphic = "ts.coal"
graphic_alt = "-"
-identifier = "C"
-update22two = "c"
+identifier = "c"
shield = 2
# hills.
@@ -730,8 +724,7 @@
name = _("Fish")
graphic = "ts.fish"
graphic_alt = "-"
-identifier = "F"
-update22two = "y"
+identifier = "y"
food = 2
# ocean.
@@ -748,23 +741,17 @@
name = _("Gems")
graphic = "ts.gems"
graphic_alt = "-"
-identifier = "G"
-update22two = "g"
+identifier = "g"
trade = 4
# jungle.
; "h" reserved for strategic horses
-; "H" formerly for update22one gold
-
-; "i" reserved for incense
-
[resource_buffalo]
name = _("Buffalo")
graphic = "ts.buffalo"
graphic_alt = "-"
-identifier = "I"
-update22two = "b"
+identifier = "b"
shield = 2
# plains (horses => buffalo => cattle).
@@ -786,8 +773,7 @@
name = _("Oasis")
graphic = "ts.oasis"
graphic_alt = "-"
-identifier = "O"
-update22two = "o"
+identifier = "o"
food = 3
# desert.
@@ -795,8 +781,7 @@
name = _("Peat")
graphic = "ts.peat"
graphic_alt = "-"
-identifier = "P"
-update22two = "a"
+identifier = "a"
shield = 4
# swamp (petroleum => peat => petroleum).
@@ -814,8 +799,7 @@
name = _("Resources")
graphic = "ts.grassland_resources"
graphic_alt = "-"
-identifier = "R"
-update22two = "r"
+identifier = "r"
shield = 1
# grassland.
@@ -823,8 +807,7 @@
name = _("Ivory")
graphic = "ts.arctic_ivory"
graphic_alt = "-"
-identifier = "S"
-update22two = "i"
+identifier = "i"
food = 1
shield = 1
trade = 4
@@ -879,7 +862,6 @@
graphic = "ts.oil"
graphic_alt = "-"
identifier = "X"
-update22two = "P"
shield = 3
# desert-only, special processing, see savegame map_load().
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