Follow-up Comment #3, bug #13727 (project freeciv):

> There is an other oddity. It seems that the client
> absolutly needs to receive the C_S_RUNNING state to
> switch to the game page. So, is it better to send
> 2 states consecutively (C_S_RUNNING and C_S_OVER)
> or to allow the client to handle directly the
> C_S_OVER state ?

Directly handling C_S_OVER would be the better
approach. If you find some bad dependencies that
make this complicated I can have a look at it in
more detail.



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