Follow-up Comment #4, bug #13727 (project freeciv):

The following should fix all what was wrong:
* The client can handle the C_S_OVER state from C_S_PREPARING.
* The global observer can actually slide the map without crash.
* /take after observing globally really works.


(file #6008)
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Additional Item Attachment:

File name: game_over.diff                 Size:7 KB


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