URL:
<http://gna.org/bugs/?13799>
Summary: siplt C_S_PREPARING in trunk
Project: Freeciv
Submitted by: pepeto
Submitted on: Saturday 06/27/2009 at 10:43
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release:
Operating System: None
_______________________________________________________
Details:
According to the code documentation:
C_S_PREPARING, /* Main menu (disconnected) and connected in pregame. */
This state is used to represents 2 differents state. My idea is to add a
C_S_DISCONNECTED state. Then the server could send very less packets to the
client. Sending a C_S_PREPARING state does client reset and game free. When a
client changes view (observing, playing, etc...), the client is reset and all
infos are sent again, notably the ruleset (which is very big network trafic)
and the server options which are not modified.
Realizing this packet sending removing does not absolutly need this extra
state. It could be handled with the aconnection state too. But it appears to
me more convenable to have 2 differents state when you are looking on the
main menu or the start page.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?13799>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev