This leads me to think of Colonization, where certain units, when they
lose combat, transform to another, weaker unit. If I'll have the time
I'll try to add this as well.

On 7/7/09, Marko Lindqvist <no-reply.invalid-addr...@gna.org> wrote:
>
> URL:
>   <http://gna.org/bugs/?13890>
>
>                  Summary: [Patch] Transform unit
>                  Project: Freeciv
>             Submitted by: cazfi
>             Submitted on: Tuesday 07/07/2009 at 02:59
>                 Category: None
>                 Severity: 3 - Normal
>                 Priority: 1 - Later
>                   Status: None
>              Assigned to: None
>         Originator Email:
>              Open/Closed: Open
>          Discussion Lock: Any
>                  Release:
>         Operating System: None
>
>     _______________________________________________________
>
> Details:
>
> Attached patch makes it possible for units to transform in to other units.
>
> I needed this to make something like "Cannon build crew" unit which, after
> built in city, can move to site where cannon should be placed. Then the crew
> transforms itself in to immobile "Cannon" unit. Cannon cannot transform to
> anything.
> Of course this new moddability feature can be used to many other things as
> well, as long as AI's inability to use this feature is not a problem.
>
> As implemented in this patch, transforming takes no time. It works like unit
> upgrade does (sharing most of the code with upgrading).
>
>
>
>     _______________________________________________________
>
> File Attachments:
>
>
> -------------------------------------------------------
> Date: Tuesday 07/07/2009 at 02:59  Name: TransformUnit.diff  Size: 15kB
> By:
> cazfi
>
> <http://gna.org/bugs/download.php?file_id=6156>
>
>     _______________________________________________________
>
> Reply to this item at:
>
>   <http://gna.org/bugs/?13890>
>
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