Follow-up Comment #3, bug #13873 (project freeciv): I just thought of feature which could be built on top of these patches, I assume.
I run public servers with custom rulesets (in addition to default ruleset ones). With these servers I'd sometimes like to further limit what settings changes first player is able to do. Ruleset may have its own special flavor coming from certain settings. It's a waste of these custom ruleset server instances if first player turns them in to more generic Freeciv games (for which there already is plenty of servers). So ruleset could mark some settings locked, so that they cannot be changed. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13873> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev