URL:
<http://gna.org/bugs/?14230>
Summary: add new server state S_S_SAVEGAME to prevent
changing of the ruleset after a savegame was loaded
Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 02.09.2009 um 00:20
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: None
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Details:
at the moment it is possible to change the ruleset
after a savegame was loaded. This will result in
strange error messages.
This patch adds a new server state S_S_SAVEGAME,
which is equivalent to S_S_INITIAL but changing
the rulesetdir is not allowed.
Two functions are added:
bool inline server_state_pregame(void)
-> TRUE for pregame server states
(S_S_INITIAL and S_S_SAVEGAME)
bool inline server_state_started(void)
-> TRUE for started games
(S_S_RUNNING and S_S_OVER)
all uses of server state (S_S_*) were checked. I hope
that I did not miss anything ...
Please consider this patch for 2.2
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File Attachments:
-------------------------------------------------------
Date: Mittwoch 02.09.2009 um 00:20 Name:
0002-add-new-server-state-S_S_SAVEGAME-to-prevent-changin.patch Size: 16kB
By: syntron
<http://gna.org/bugs/download.php?file_id=6554>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14230>
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