Follow-up Comment #7, bug #14230 (project freeciv): > It would probably be easier to just add an boolean variable telling if savegame is loaded than adding new server state.
OK; it is done in the following patch: add game.server.savegame * the variable saves if a savegame was loaded and restricts the use of rulesetdir * additional comments how the server states are working there is one version for S2_1 and one for S2_2 / trunk (file #6656, file #6657) _______________________________________________________ Additional Item Attachment: File name: 0001-add-game.server.savegame.diff Size:3 KB File name: 0001-add-game.server.savegame-S2_1.diff Size:4 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14230> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev