Follow-up Comment #7, bug #14230 (project freeciv):
> It would probably be easier to just add an boolean variable telling if
savegame is loaded than adding new server state.
OK; it is done in the following patch:
* the variable saves if a savegame was loaded and restricts the use of
* additional comments how the server states are working
there is one version for S2_1 and one for S2_2 / trunk
(file #6656, file #6657)
Additional Item Attachment:
File name: 0001-add-game.server.savegame.diff Size:3 KB
File name: 0001-add-game.server.savegame-S2_1.diff Size:4 KB
Reply to this item at:
Nachricht geschickt von/durch Gna!
Freeciv-dev mailing list