Follow-up Comment #5, bug #14036 (project freeciv):
> What happeens if there is two human players, and one of them
> dies while another one is temporarily /away?
Of course, it would also end the game. From my experience, /away is not used
to play for you, because it spoils your game too much. When /away is issued,
the user usually don't come back.
Maybe a better approach would be to set a timeout automatically (30 seconds
e.g.) when the last current human player dies (then allow people to
reconnect, and also to take over the AIs).
Moreover, I think setting a maximal number of packets the client can handle
at once could be good. It would makes a break, and allow the user to issue
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