Follow-up Comment #6, bug #14036 (project freeciv):

Other solution (the best I guess): in current check_for_full_turn_done(), if
no player was connected, it wouldn't consider the end of turn stuff.  In this
patch, it needs to also don't be a human player, and be alive.


(file #6866, file #6867)
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Additional Item Attachment:

File name: trunk_S2_2_AI_game_after_defeat.diff Size:0 KB
File name: S2_1_AI_game_after_defeat.diff Size:0 KB


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