Follow-up Comment #1, bug #14607 (project freeciv):

Attached a patch to ignore the SIGPIPE signal.  I adapted many of Book's
patches for warclient.  If the signal is caught, then fc_writesocket() should
return -1 and the error would be handled in the connection code.

Also, I added that the game is automatically saved with the SIGINT, SIGHUP,
SIGTERM signals like the TODO comment was saying.


(file #7115)
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Additional Item Attachment:

File name: trunk_S2_2_server_signals.diff Size:3 KB


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  <http://gna.org/bugs/?14607>

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