Follow-up Comment #6, bug #14515 (project freeciv): Sorry to comment on a closed bug, but there are a couple of loose ends on this subject:
Firstly, the docs for S2_1 need the same fix as S2_2/trunk (but the behaviour is fine). I've attached a patch for that. Secondly, the same priority problem affects the civ2 ruleset on S2_2/trunk, which I can easily write a patch for, except: In the civ2 ruleset (unlike the default ruleset), the pollution effects of Hydro/Hoover/Nuclear really are always reduce-to-50%, regardless of whether you have a Factory, Mfg. Plant, neither, or both. However, the Solar Plant behaves the same in civ2 and default ruleset (i.e. no bonus with neither of Factory/Mfg. Plant, 50% with only one, 100% with both). Is that correct? (I don't know the real civ2 rules.) If so, my trunk/civ2 patch will need to fix the Solar help as well; if not, it'll have to fix the behaviour. So, I haven't written the patch yet. (I'm assuming the priority behaviour in the civ2 ruleset isn't a deliberate "bug-compatibility" decision.) (For completeness: the civ1 ruleset is affected by none of this, as it doesn't have a Solar Plant.) (file #7124) _______________________________________________________ Additional Item Attachment: File name: plant-doc-fix-S2_1.diff Size:3 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14515> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev