Michael Kaufman <kauf...@physics.wisc.edu> writes:

> interesting idea, and easily doable. In fact a nice little project for
> someone wanting to get their feet wet.
>
> Add a timing struct for each AI. Each turn for each AI, calculate the time
> it takes for various major actions (city management, unit management) and
> store that time. Use number of cities and units and time previous turn took
> as a predictor. Add all AI times together for interturn prediction. I imagine 
> that the prediction would be pretty good.
>
> M
>
>> 
>> What I ment was not the timeout of a turn (which gets counted down) but the
>> time the server needs between turns. I.e. the time from pressing turn-done
>> till one can move again. In large games I have seen it take from 1 to 20
>> minutes.

Might be overkill to even split this up. Plainly measure the time each
turn takes and average the last 10 turns.

MfG
        Goswin

_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to