Michael Kaufman <kauf...@physics.wisc.edu> writes: > interesting idea, and easily doable. In fact a nice little project for > someone wanting to get their feet wet. > > Add a timing struct for each AI. Each turn for each AI, calculate the time > it takes for various major actions (city management, unit management) and > store that time. Use number of cities and units and time previous turn took > as a predictor. Add all AI times together for interturn prediction. I imagine > that the prediction would be pretty good. > > M > >> >> What I ment was not the timeout of a turn (which gets counted down) but the >> time the server needs between turns. I.e. the time from pressing turn-done >> till one can move again. In large games I have seen it take from 1 to 20 >> minutes.
Might be overkill to even split this up. Plainly measure the time each turn takes and average the last 10 turns. MfG Goswin _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev