Follow-up Comment #1, bug #15059 (project freeciv): > Is there something somewhere that explains, in plain English, > what the differences are between the versions? Something more > thorough than the bulleted lists on the news page but not nearly > so convoluted as the changelog page? For example, I discovered > the hard way the new happiness rule for Republic governments. > Didn't see this listed.
What new rule are you talking about? > What is the Cheating AI difficulty level about? The biggest > drawback of the game has been the cheating, the way the AI > knows the map without exploring and magically knows where all > of the human player's cities and units are. The cheating > destroys the credibility of the game. Give the AI a nice > handicap (fewer bulbs to research techs, fewer shields to > construct items, less food to grow), but the cheating has to > go. Has it been eliminated? I haven't been able to tell yet. The AI already has different types of handicap that you are requesting. The unknown map is one of them. I think it should stay, because some players like to play with it. I guess the only thing that could be done is to have editable handicap in addition of the current predefines AI levels. I created an wish item for this (bug#15089). > To gauge time, use the correct and religiously neutral > abbreviations BCE and CE, rather than the old, incorrect and > religiously biased BC and AD. I agree. See bug#15090. > The unit report is inaccurate. It omits the free units > acquired at the beginning of the game (Explorer, two Workers) > and all "free" (not owned by any city) units subsequently > picked up by the Explorer via minor tribes. Confirmed. See bug#15091. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15059> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev