URL:
  <http://gna.org/bugs/?15510>

                 Summary: accidently clicking a settler/worker/engineer loses
all terrain improvement progress
                 Project: Freeciv
            Submitted by: anbe
            Submitted on: Sunday 02/28/2010 at 16:42
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.2.0
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 

    _______________________________________________________

Details:

Accidently clicking on a unit doing some terrain improvement loses all
progress (unless a stack of units is working on the same improvement). It
would be nice if this progress would not be lost (before the end of the
current turn), but could be continued by the same (or another) unit. 
This is especially important for long operations like swamp->grassland.

Change of mind chains like
  67% irrigated -> stop -> road -> stop -> irrigate 
(within a single turn) should continue at 67% irrigated

If an interrupted job is not continued in same round it is fine to start over
from the beginning later (no need to remember a partially irrigated tile) -
fixing up the long abandoned construction site is as expensive starting over
from scratch.

One possibility to prevent the accidental clicks could be to open the unit
selection dialog (only for that single unit) so you have to "confirm" the
cancellation order.





    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15510>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to