Summary: Activate Partisans from Lua script
Submitted by: englabenny
Submitted on: lördag 2010-03-13 den 13:19
Severity: 3 - Normal
Priority: 1 - Later
Assigned to: None
Discussion Lock: Any
Operating System: None
This series of 5 patches allows us to "activate" placements of partisans from
a Lua script. The last patch includes a change to default.lua to do this.
The exact partisan placement code in place_partisans is kept in C
implementation and this function is exported to the Scripting API with a
modified signature: place_partisans(tile, owner, count).
This change comes with a couple of caveats, the semantics change since we
move the partisan creation from a very specific time inside the process of a
city being taken over, to be carried out after that in the 'city_lost'
callback. Please help me understand if this can have any bad consequences.
Since the city is already lost we can't use get_city_bonus for the inspire
partisans effect, and with this change we will use get_player_bonus. This
makes no difference in the default ruleset but it ignores local effects.
The patches themselves have explanations, first come 4 patches to expand the
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