Follow-up Comment #6, patch #1330 (project freeciv):
512 seems to work fine, it does no scaling on isotrident and 2/3 scaling on
amplio.
I added some debug code locally to get these numbers within
city_dialog_update_supported_units():
2: Loading tileset "amplio".
CITYMAP_SCALE 0.666667 CITYMAP_WIDTH 512 canvas_width 768
2: Loading tileset "isotrident".
CITYMAP_SCALE 1.000000 CITYMAP_WIDTH 512 canvas_width 512
2: Loading tileset "hex2t".
CITYMAP_SCALE 1.000000 CITYMAP_WIDTH 320 canvas_width 320
2: Loading tileset "isophex".
CITYMAP_SCALE 1.000000 CITYMAP_WIDTH 512 canvas_width 512
2: Loading tileset "trident".
CITYMAP_SCALE 1.000000 CITYMAP_WIDTH 330 canvas_width 330
The last three ones were taken from a map generated for the isotrident
topology and the city report looked OK (scaling wise) at a first glance.
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