URL:
  <http://gna.org/bugs/?15742>

                 Summary: Client offers pillage select menu even with
pillage_select=0 in ruleset
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Monday 03/29/10 at 02:18
                Category: client
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

See attached civ1 savegame. Ask the Settlers to pillage, and a menu will pop
up offering Fortress and Railroad; pick the "wrong" one (Railroad) and you
are silently ignored.

Not sure what the right fix here is:
* if pillage_select=0, call get_preferred_pillage() on the client and ask for
that; better for keeping track of which units are doing what on the server,
but would be bad if client and server ever got a different answer for
get_preferred_pillage()
* client asks for special=S_LAST, base=BASE_NONE



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File Attachments:


-------------------------------------------------------
Date: Monday 03/29/10 at 02:18  Name: no-pillage-select.sav.bz2  Size: 11kB  
By: jtn
civ1 savegame from S2_2 (pillage_select=0)
<http://gna.org/bugs/download.php?file_id=8725>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15742>

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