Follow-up Comment #5, bug #15721 (project freeciv): > I haven't got round to looking into this in any detail, but... > it seems rather a shame for pf_map_new() to silently ignore some > of the parameters requested; the error message helped the > diagnosis of this error. > > Is there any pressing need to apply a fix to S2_2 or trunk, > where there's no failure caused by this fault at the moment > (that I know of)?
Ok, there isn't a real need to commit in S2_2 and trunk. Actually, I was wondering about it. > If this is a situation that only occurs on S2_1 and this > combination of path-finding requirements is not likely to be > needed on S2_2/trunk in the foreseeable future, then a quick > fix for S2_1 to revert to previous behaviour seems the most > appropriate (even if the resulting path-finding is not ptimal). This is exactly what does the patch for S2_1. > But I admit I don't fully understand the different flavours of > pathfinding (normal/danger/fuel) yet, nor exactly what danger > the danger_map is looking for. The pf_danger_map looks for dangerous tiles (tiles the unit cannot end the turn end). The pf_fuel_map prevents to go to a destination the unit wouldn't have fuel reaching it. pf_normal_map is the normal path-finding code. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15721> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev