I support making this the new standard tileset in 2.3.0. It would be
nice nice and visible new feature.

Daniel

On Tue, Apr 6, 2010 at 7:44 AM, Hogne Håskjold <haskj...@gmail.com> wrote:
> Hi
>
> I've started working on an update to the Amplio tileset. I wanted to
> incorporate some of the excellent tiles from Freeland and do a general
> update on some of the more dated tiles.
>
> Major changes from Amplio:
> * New hills
> * New mountains
> * New desert
> * New tundra
> * New oasis
> * New forest and jungle. The jungle is now drawn as an overlay in the
> same way as the forest instead of being a single tile.
> * New snow + transitions
> * New water transitions
> * Cleanup of water<->land transitions (this is a candidate to backport
> to Amplio also as that one has numerous cut&paste glitches)
> * Many new specials
>
> I have made the new specials larger as I found the old ones a bit
> small. This might cause overlap problems which needs to be worked out.
>
> Screenshots and tarball can be found here:
> http://forum.freeciv.org/viewtopic.php?t=6224
>
> The tarball currently include all the additional gfx from Amplio which
> is unchanged (cities, units etc) to be stand-alone.
>
> TODO:
> * Replace the rest of the specials
> * Make more variations for the jungle
> * Have a look over the misc gfx like fortress, airport etc and update
> where needed.
>
> Feedback and suggestions are welcome. If the response is positive I
> would like to eventually commit this to trunk as a tileset
> alternative.
>
> Thanks,
> Hogne
>
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