I support making this the new standard tileset in 2.3.0. It would be nice nice and visible new feature.
Daniel On Tue, Apr 6, 2010 at 7:44 AM, Hogne Håskjold <haskj...@gmail.com> wrote: > Hi > > I've started working on an update to the Amplio tileset. I wanted to > incorporate some of the excellent tiles from Freeland and do a general > update on some of the more dated tiles. > > Major changes from Amplio: > * New hills > * New mountains > * New desert > * New tundra > * New oasis > * New forest and jungle. The jungle is now drawn as an overlay in the > same way as the forest instead of being a single tile. > * New snow + transitions > * New water transitions > * Cleanup of water<->land transitions (this is a candidate to backport > to Amplio also as that one has numerous cut&paste glitches) > * Many new specials > > I have made the new specials larger as I found the old ones a bit > small. This might cause overlap problems which needs to be worked out. > > Screenshots and tarball can be found here: > http://forum.freeciv.org/viewtopic.php?t=6224 > > The tarball currently include all the additional gfx from Amplio which > is unchanged (cities, units etc) to be stand-alone. > > TODO: > * Replace the rest of the specials > * Make more variations for the jungle > * Have a look over the misc gfx like fortress, airport etc and update > where needed. > > Feedback and suggestions are welcome. If the response is positive I > would like to eventually commit this to trunk as a tileset > alternative. > > Thanks, > Hogne > > _______________________________________________ > Freeciv-dev mailing list > Freeciv-dev@gna.org > https://mail.gna.org/listinfo/freeciv-dev > _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev