Hi David,

Did you manage to sort this problem out?

It's working fine here on a 10.6.3 machine. All packages except
SDL_mixer-1.2.9 (which was built through its own make script)
installed through macports.

Not sure how to help you debug this, though.


On Fri, Mar 26, 2010 at 9:55 AM, David Lowe <doctorjl...@verizon.net> wrote:
>        Greetings!  I have assumed package maintainership for the freeciv 
> package in the 'fink' build system for the Macintosh.  This is my first time 
> for something like this, and i'm naturally in over my head.
>        I'm hoping this is the appropriate forum for my question, if not i'd 
> be glad of a suggestion for a better place.  I'm just about satisfied with my 
> build of freeciv 2.2.0 for OSX, with the exception that i don't get the sound 
> effects.  The only sound i hear from the game is the 'beep' at the beginning 
> of a new turn.  I don't think there's anything different about my build, as 
> Napoleon XIV's official build was similarly quiet.
>        Details: i have libogg and SDL-mixer marked as dependencies, both the 
> runtime and shared library portions.  Is there an intermediary package 
> missing, or a configuration option?  My automated build system is setting 
> configuration like so:
>> ConfigureParams: <<
>>   --mandir=%p/share/man \
>>   --disable-sdltest \
>>   --enable-client=gtk \
>>   --disable-dependency-tracking \
>>   --with-x \
>> PKG_CONFIG_PATH="%p/lib/pango-ft219/lib/pkgconfig:%p/lib/fontconfig2/lib/pkgconfig:%p/lib/freetype219/lib/pkgconfig:$PKG_CONFIG_PATH"
>>  FREETYPE_CONFIG=%p/lib/freetype219/bin/freetype-config
>> <<
>        Where '%p' represents the standard installation directory, and 
> --disable-sdltest is used to prevent configuration failure for remote builds. 
>  I have verified that the stdsounds directory and stdsounds.soundspec are in 
> the freeciv data directory.  What am i missing?
> Sent from my MacBookPro
> All those.. moments will be lost.. in time.. like.. tears.. in the rain..
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