Did you manage to sort this problem out?
It's working fine here on a 10.6.3 machine. All packages except
SDL_mixer-1.2.9 (which was built through its own make script)
installed through macports.
Not sure how to help you debug this, though.
On Fri, Mar 26, 2010 at 9:55 AM, David Lowe <doctorjl...@verizon.net> wrote:
> Greetings! I have assumed package maintainership for the freeciv
> package in the 'fink' build system for the Macintosh. This is my first time
> for something like this, and i'm naturally in over my head.
> I'm hoping this is the appropriate forum for my question, if not i'd
> be glad of a suggestion for a better place. I'm just about satisfied with my
> build of freeciv 2.2.0 for OSX, with the exception that i don't get the sound
> effects. The only sound i hear from the game is the 'beep' at the beginning
> of a new turn. I don't think there's anything different about my build, as
> Napoleon XIV's official build was similarly quiet.
> Details: i have libogg and SDL-mixer marked as dependencies, both the
> runtime and shared library portions. Is there an intermediary package
> missing, or a configuration option? My automated build system is setting
> configuration like so:
>> ConfigureParams: <<
>> --mandir=%p/share/man \
>> --disable-sdltest \
>> --enable-client=gtk \
>> --disable-dependency-tracking \
>> --with-x \
> Where '%p' represents the standard installation directory, and
> --disable-sdltest is used to prevent configuration failure for remote builds.
> I have verified that the stdsounds directory and stdsounds.soundspec are in
> the freeciv data directory. What am i missing?
> Sent from my MacBookPro
> All those.. moments will be lost.. in time.. like.. tears.. in the rain..
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