Am Monday 05 July 2010 18:08:52 schrieb Bernd Jendrissek:
> On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt
>
> <no-reply.invalid-addr...@gna.org> wrote:
> > Follow-up Comment #2, patch #1733 (project freeciv):
> >> - When playing with a lot of AI players with the largest map
> >> size, ending a turn takes quite a lot of time.
> >
> > That's the real problem. You could try to compile using '--enable-gprof'
> > to get profiling data (see patch #1707). I do not know how to fix this
> > ...
>
> I think in a memory-intensive program like freeciv you might get more
> accurate profiling data with something like oprofile with a sampling
> rate low enough not to disturb the CPU's cache too much.
>
> IIRC when I last did an oprofile on my PC (an old one!) something like
> 1/3 of client time was spent just picking the next unit to focus.  I
> never got around to investigating the AI's cycle footprint.

As this is mainly the server time I did run freeciv in autogame to produce 
some date. But you are right - it is quit slow ...

Matthias

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