Follow-up Comment #1, bug #16382 (project freeciv): Unfortunately, increasing the number of players or the size of the map increase the lag, which is already very huge. Mainly, the server is delayed by the AI. The client makes very numerous useless actions (like doing 10 times the same action whereas nothing changed, or doing action for every packet field whereas only 1 field changed (and the client knows it before testing it!)).
I made some improvement in the treatment of the client, but there is still lot of things to do. In the server, that's also right, notably the server systematically wait for the DNS of every connection which can block the server for several seconds. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16382> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev