Follow-up Comment #1, bug #16382 (project freeciv):

Unfortunately, increasing the number of players or the size of the map
increase the lag, which is already very huge. Mainly, the server is delayed
by the AI. The client makes very numerous useless actions (like doing 10
times the same action whereas nothing changed, or doing action for every
packet field whereas only 1 field changed (and the client knows it before
testing it!)).

I made some improvement in the treatment of the client, but there is still
lot of things to do. In the server, that's also right, notably the server
systematically wait for the DNS of every connection which can block the
server for several seconds.


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