Follow-up Comment #3, bug #16426 (project freeciv): >Do you mean "in a custom ruleset"? Yes I do, sorry for the confusion.
I have to disagree with the attached fix, though. The NoPollution flag only affects pollution, not nuclear fallout. Is it possibly hardcoded that fallout never hits oceanic tiles? tile_clear_dirtiness(ptile) clears both pollution and fallout. So, the fix should go inside it and make only the clearing of pollution dependent on the NoPollution flag. Unless the fallout is also made to obey the NoPollution flag or given a flag of it's own. But that would be another issue, woulnd't it. So, things being as they are at the moment, the fallout should still be cleared regardless of NoPollution flag. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16426> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev