Update of bug #16965 (project freeciv):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => jtn                    
                 Summary: Solar Plant increases pollution => Solar Plant
increases pollution with Recycling Center but no Factory/Mfg. Plant


Follow-up Comment #1:

Arrgh, another special case. I hoped that I'd got all of these under bug
#14515. Thanks; try this?

(Attached save file for S2_2 reproduces this situation in Tehran.)

> Anyway, reading the ruleset file, I think the way effects 
> interact for the different kinds of plants is too complex and 
> error-prone so would vote for a more radical simplification of 
> the default rules.
You're clearly right that it's error-prone the way it's currently expressed
:) However, I think the correct fix is to make our ruleset format more
expressive, rather than restrict our rules to ones which are easily expressed
with the current format. As I said in comment 2 of the other bug: "This would
be easier to express in the ruleset if the effects system could combine
numbers in more ways than just addition, such as min() and max(). But that's
probably a separate bug."

(file #10969, file #10970, file #10971)

Additional Item Attachment:

File name: S2_2-solar-recyc-pollu-dammit.diff Size:1 KB
File name: trunk-solar-recyc-pollu-dammit.diff Size:5 KB
File name: manycities-solar-recyc.sav.bz2 Size:21 KB


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