Update of bug #17049 (project freeciv):
Status: None => Ready For Test
Assigned to: None => syntron
Follow-up Comment #4:
Thanks for the savegame. Here is a bug fix:
create the player slot on the client as soon as possible
* if a player is split, send the information about the new player slot to all
connections as soon as possible. This ensures that the player slot is created
on the client(s). Thus, the diplomatic state is available.
But the savegame shows another problem. After the civil war the Sicilian
player gets knowledge about the new map, i.e. the teritorium of both nations
after the civil war.
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