Update of bug #17049 (project freeciv): Status: None => Ready For Test Assigned to: None => syntron
_______________________________________________________ Follow-up Comment #4: Thanks for the savegame. Here is a bug fix: create the player slot on the client as soon as possible * if a player is split, send the information about the new player slot to all connections as soon as possible. This ensures that the player slot is created on the client(s). Thus, the diplomatic state is available. But the savegame shows another problem. After the civil war the Sicilian player gets knowledge about the new map, i.e. the teritorium of both nations after the civil war. (file #11217) _______________________________________________________ Additional Item Attachment: File name: 20101114-trunk-create-the-player-slot-on-the-client-as-soon-as-poss.patch Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17049> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev