URL:
<http://gna.org/bugs/?17337>
Summary: Multiplayer ruleset: Fundamentalism differences
from civ2
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Dec 17 02:30:26 2010
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
Status: Need Info
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
While looking at the 'multiplayer' ruleset, I've noticed a couple of
differences in the Fundamentalism government compared to the current 'civ2'
ruleset.
In the rewonder thread
<http://forum.freeciv.org/viewtopic.php?t=5815&postdays=0&postorder=asc&start=0>,
book said "Fundamentalism is back, and should be just as in civ2 and the
warserver rulesets."
Anyone care to offer an opinion on whether these are accidental or
deliberate?
The differences I've found are:
* There is no per-tile trade bonus for celebrating cities
("effect_gov_tile_bonus_6" in civ2/effects.ruleset).
* Courthouse and Palace do not help with the shield waste that comes with
Fundamentalism ("effect_courthouse_1" and "effect_palace_1" in civ2) -- the
effects are in multiplayer/effects.ruleset, but commented out.
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