Summary: Multiplayer ruleset: Fundamentalism differences
Submitted by: jtn
Submitted on: Fri Dec 17 02:30:26 2010
Severity: 3 - Normal
Priority: 5 - Normal
Status: Need Info
Assigned to: None
Discussion Lock: Any
Operating System: None
While looking at the 'multiplayer' ruleset, I've noticed a couple of
differences in the Fundamentalism government compared to the current 'civ2'
In the rewonder thread
book said "Fundamentalism is back, and should be just as in civ2 and the
Anyone care to offer an opinion on whether these are accidental or
The differences I've found are:
* There is no per-tile trade bonus for celebrating cities
("effect_gov_tile_bonus_6" in civ2/effects.ruleset).
* Courthouse and Palace do not help with the shield waste that comes with
Fundamentalism ("effect_courthouse_1" and "effect_palace_1" in civ2) -- the
effects are in multiplayer/effects.ruleset, but commented out.
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