Summary: Server segfaults in shared_vision_change_seen ()
when loading savegame.
                 Project: Freeciv
            Submitted by: roywephy
            Submitted on: Tue 11 Jan 2011 12:16:22 AM CET
                Category: None
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: trunk r18867
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 



The server crashes when loading certain savegames. I don't know when a
savegame is created that crashes, but if one has one, it is reproducible. The
savegame does not have to be particularly complicated, the one attached is
still virgin - I started the server and immediately saved.

Backtrace from gdb:
#0  0x0000000000468344 in shared_vision_change_seen ()
#1  0x0000000000468886 in map_claim_ownership_full ()
#2  0x000000000048e1ba in savegame2_load ()
#3  0x0000000000411e3a in load_command ()
#4  0x0000000000413518 in handle_stdin_input_real ()
#5  0x0000000000491870 in handle_readline_input_callback ()
#6  0x00007ffff779da6e in rl_callback_read_char () from
#7  0x0000000000492d81 in server_sniff_all_input ()
#8  0x00000000004097cd in srv_main ()
#9  0x0000000000403c5b in main ()


File Attachments:

Date: Tue 11 Jan 2011 12:16:22 AM CET  Name:
freeciv-T0000-Y-4000-manual.sav.bz2  Size: 17kB   By: roywephy
savegame which induces segfault.


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