As I let the AI play against the AI (= autogames) I do not see this problem. Perhaps it would help to add some debugging messages at the time the love for the human player is decreased / increased to check _why_ it is done and also why the patch for bug #16813 does not solve the problem?
Am Sonntag, 16. Januar 2011, 04:14:12 schrieb Daniel Markstedt: > Even after fixing bug #16813, I sense AIs hate my guts for no good > reason whatsoever. In a current game (using trunk code) seven out of > eight AIs I've made contact with have a constantly worsening attitude > - only one of them seems to like me (currently: Respectful). They > don't accept any 'bribes' to get them into a cease-fire. My score is > among the lowest of the known world so they should hardly see me as a > threat. My player was isolated on a small island with no international > contact for the first few dozen turns, if that makes any difference. > > Ideas? :) > > Daniel > > _______________________________________________ > Freeciv-dev mailing list > Freecivemail@example.com > https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt <at> mapfa.de _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev